Experience
/ Experiment: 1:1
Art Center College of Design, Fall, 2004
http://web-edu.artcenter.edu/estudio/
Units: 3.0
Staff: Michael Fox (mafox@odesco.net)
Lecture / Location: Monday, Friday 9-12, South Building
Exercise_02: Mechanical
Motions and Kinetic Typologies
Due Monday, September 27 (working physical kinetic model + photos posted on the WWW by
Friday Oct. 01)
The exercise will be assessed on the following
criteria:
40% Originality
50% Execution
of physical model
10% Timeliness
The point of this exercise is to learn to make
scaled mechanical models that can potentially be applied to your project.
The purpose of modeling is done as designers,
and not as engineers. Your goal should be to demonstrate your intent. It is important for
designers to build upon what exists in fields outside their particular
specialty such as in mechanical and structural engineering. The importance lies
in understanding such areas to the extent that you can design with them.
Your primary goal is to make a physical “working” kinetic model. You have liberties as to scale and your
choice of materials. It is important
that you think 3-dimensionally when designing your kinetic models and how they
might be composed from two-dimensional pieces
Thing to consider is making your model:
·
The point is not about how it
looks, but rather how it works.
·
Integrate available mechanical
components (Lego gears, pulleys, etc., found objects, and objects from other
mechanical objects.
·
The key to a robust mechanical
model is to keep them simple. Consider
that they need to work repeatedly over and over again.
·
Consider the source of
actuation for your system.
Option01
Make a scaled kinetic 3-d physical model. Choose a mechanical movement that can
potentially be applied to a full-scale project although it is understood that
these are not defined yet.
Combinations of two or more mechanical movements in one design are
welcome.
Option02
If you are having difficulty choosing a mechanical
motion to create your model then you may either choose one from the “MATRIX on
the KDG Website (See Resources) or you may make the following?
Based on a few simple rules you are to make a
geometrical “puzzle” that will rotate 360 degrees about a central point on the
zed axis.
1)
Make a geometrical variation
of the object shown below composed of interconnected “wedges”
2)
Where lines are show in bold,
connect the wedges.
3)
Make the object a continuous
loop of connections.

Resources:
MATRIX:
http://kdg.mit.edu/Matrix/matrix.html